Why good employees leave?
Web

Why good employees leave?

A study came up with this surprising finding. If you’re losing good people, look to their immediate supervisor. More than any other single reason, he is the reason people stay and thrive in an organization. And he’s the reason why they quit, taking their knowledge, experience and contacts with them. Often, straight to the competition. […]

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Tips for hiring a great CTO
Web

Tips for hiring a great CTO

Did you ever listen to the speeches of your CTO and thought “I definitely am more competent than him” or “what is he doing? Is he insane?”, this maybe a funny day dream, but nevertheless it raises some questions. What does it really take to be a great CTO and do you have what it […]

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Getting started with Grunt
Web

Getting started with Grunt

Today I want to introduce you to the awesome world of gruntjs. I will show you the basic steps to get started with grunt and a simple design workflow. In todays tech world we can’t afford to do repetitive tasks and I’m a strong believer in automation. Grunt will save you a lot of time […]

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Making obstacles semi-transparent
Unity3D

Making obstacles semi-transparent

In the article “Character outline behind objects in unity” I showed you how to make an outline for objects behind obstacles. This method is very useful for mouse selection and pick up animations or something like that but it is not the best approach if you ask me. The second method I’m going to show […]

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Character outline behind objects
Unity3D

Character outline behind objects

This is a very useful shader for unity to highlight characters or objects behind obstacles. You see this feature in lots of games. You can customize it and use it as a selection shader or something to pick up objects.

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